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Pleasures in Games: Conceptual Analysis of Fun and Its Constructs
Journal
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
ISSN
03029743
Date Issued
2022-01-01
Author(s)
Dhamelia, Malay
Dalvi, Girish
Abstract
Fun is a fundamental driver of games. In serious games, the expectation to fulfil the purpose is oftentimes prioritised over elements of fun. In this paper, we analyse the concept of fun across domains and distinguish it from its allied constructs like flow, enjoyment, amusement, and so forth. We deduce the attributes of fun and elaborate concepts and their relationships. Our approach helps to advance the conceptualisation of fun in games from a design science perspective and suggests possible directions to assess serious games for better player experiences. Implications of the suggested attributes of fun in the domain of serious games are discussed.
Volume
13219 LNCS
Subjects